COMPANY Company Information JP
COMPANY Company Information JP
You can freely choose what goes into ○○:
for example, "ideas", "design", "programming",
or maybe "products", "services", "people", or "achievements".
With a playful spirit, the CROOZ Group strives to create and deliver
cool and fun things to the world.
At CROOZ Group, we uphold “Speed. Period.” as our shared behavioral principle.
The First Chess Theory shows that in 86% of cases,
“the move thought of in 5 seconds” and “the move thought of in 30 minutes” are the same.
We believe it’s better to act and get 70 points in 5 minutes
than spend 3 hours aiming for a perfect 100.
Joined a systems development company in Osaka in 2008 as a systems engineer. After handling medical systems and university infrastructure, he joined a social game venture. In 2013, the company became a subsidiary of CROOZ, Inc., and he worked on major titles including "Knights of Avalon".
In 2014, he became lead planner for "Elemental Story", developing the puzzle mechanics and core systems, leading to release within 8 months.
Appointed Executive Officer at CROOZ in June 2016. In July, "Elemental Story" surpassed 600 million yen in monthly revenue. Became Director of StudioZ at its founding in November 2016, overseeing overall game business operations since.
Joined CROOZ, Inc. in 2008 as a new graduate. After experience in advertising sales, transitioned to game development. Planned and released “Kunio Battle”.
Directed 15 titles, including “Ragnabreak” which remained in Mobage's TOP 20 for over a year. Later joined “Elemental Story” as a director, and currently oversees planning and promotion for all products as General Director at StudioZ.